

She’s also quite erratic in her design and even with knowing what was coming, I often failed to avoid her attack. “Her” however, proved to be a much more formidable opponent with one main reason being that you’ll have to face her at half your normal health.


The Shopkeeper definitely gave me a whooping the first time around though once I learnt her patterns, victory was easily clenched. There are two bosses to face at the end of the demo, the Shopkeeper and “Her”. However, since this is a rougelike, falling in battle will lead to all of them being lost.
One step from eden story upgrade#
Speaking of spells, new ones can be added to your arsenal after every victory in battle and the equip order of the all the spells can be customized.Įach victory also grants you experience and on leveling up, you can acquire a upgrade for your character. Though the speed is exhilarating, it can also hamper your ability to properly plan out an attack and often had me randomly throw out spells which put me in a disadvantageous position since I couldn’t really consider their implication. The pace at which all facets of combat occur is lighting fast and will constantly keep you on your toes during battle stages. These four buttons along with the arrow keys make up the controls for the game in the demo. The “E” button controls your gun and it can be held down for infinite rapid fire. These spells can be deployed with the “Q” and “W” buttons and shuffled out using the spcebar. Spell cards come in direct and indirect attacks, defensive walls, buffs and status effects with stuff like a wave of slime, poison darts, cracking tiles, erecting objects to block incoming fire etc. Mana is automatically regenerated once consumed and the amount of mana you have and it’s regeneration speed can be increased on leveling up. The spell cards require mana to activate and and can be shuffled out for new ones from your deck with the tap of a button. For attacking, you’ve got a rapid fire gun which can be fired continuously without repercussion and your spell cards of which two can be equipped at a time. Both player and foes are confined to their side of the field though certain attacks can temporarily shift you to the other side. Combat occurs on a grid based field divided into the enemy field and player field with each field containing a total of 16 spaces arranged in a 4X4 grid. Now, onto the heart of the matter, the battles.
One step from eden story full#
That’s how the general layout of the demo is structured and I assume the full release would follow the same path with each “level” containing a map of multiple stages. All the routes, however, lead to a boss battle against the Shopkeeper who if defeated will let you fight “Her”. At the end of each stage you can select which route you’ll take moving forward and the contents of each route can be gleamed from the map. These are fairly easy to avoid as long as you’re not caught by surprise though you can move on without opening them as well. The camp stages are also there to replenish health and the gift stages contain boxes with upgrades to help you out, though on opening the box, you’ll be assaulted by a barrage of attacks. In these stages, if the hostage survives, they’ll heal your character for a bit of health at the end. These hostage stages are denoted by a “wi-fi” like symbol so you’ll know about them beforehand.

The battle stages feature a couple of enemies and sometimes hostages as well. The demo of One Step From Eden let’s you play through roughly seven stages spread across a map with each stage containing either a battle, camp or gift box. Also available on both of those is a demo of the project showcasing, in a nutshell, the game’s core appeal, and that’s what I’ll be highlighting in the following paragraphs. Most of the necessary information about the project can be gleamed from its Kickstarter page and the official site.
